- Heroes can equip 4 pieces of gear:
- 2 rings;
- an amulet; and
- a trinket.
- Gear is acquired mainly through Treasure Chests during missions. Trinkets start becoming available at the end of the mission What Naema Fears, and require hero Rank 5 to equip. Gear can be examined and sold from the inventory window.
Types of Metal[]
- Items are made from 9 different types of metal, with increasing level requirements to equip them.
Metal | Level requirement |
---|---|
Tin | 5+ |
Copper | 15+ |
Bronze | 25+ |
Silver | 35+ |
Gold | 45+ |
Platinum | 55+ |
Cobalt | 65+ |
Mythril | 75+ |
Orichalcum | 99 |
Rarity[]
- The rarity of an item is indicated by its description, which determines where to find it.
Rarity | Description | Drops from |
---|---|---|
Common | Worn | Normal Treasure Chests |
Uncommon | Polished | Normal Treasure Chests |
Rare | Pristine | Normal and Blue Treasure Chests |
Epic | Flawless | Normal and Blue Treasure Chests |
Legendary | Perfect | Blue Treasure Chests |
Modifiers[]
- Gear items possess different types of bonuses designated by their names.
Name | Bonus Attribute |
---|---|
Defense | Physical defense |
Health | Health |
Luck | Luck |
Magic | Magical attack |
Resistance | Magical defense |
Aegis | Increases magical and physical defense |
Assassin | Increases physical attack and luck |
Banditry | Increases health and physical attack |
Brute | Increases health and physical defense |
Gambler | Increases health and luck |
Reaver | Increases physical attack and physical defense |
Sages | Increases magical attack and magical defense |
Scholar | Increases magical attack and luck |
Storms | Increases health and magical attack |
Tower | Increases health and magical defense |
Bonuses[]
- The amount of bonus you receive is based on the rarity of the tier and rarity of the gear. Dual attribute bonuses are for the items with special names that affect two attributes, so a pristine silver ring of strength would increase physical attack by 250, but a pristine silver ring of the assassin would increase physical attack and luck by 165 each. Bonuses for health are greater than for the other attributes and are noted parenthetically. Below are the bonus values that can be on a Ring, Amulet, or Trinket.
Worn Items | Polished Items | Pristine Items | Flawless Items | Perfect Items | ||||
---|---|---|---|---|---|---|---|---|
Tier | Single attribute | Single attribute | Single attribute | Dual attribute | Single attribute | Dual attribute | Single attribute | Dual attribute |
Tin |
+25 (+45) |
+35* (+50*) | +40* (+85*) | |||||
Copper | +65 (+125*) | +70 (+140) | +90 (+185*) | |||||
Bronze | +125 (+245) | +135 (+270*) |
+160 (+325*) |
+105 | +135 (+270) | |||
Silver | +205 (+405) | +220 (+440) | +250 (+505*) | +165 (+335) | +305 (+605*) | +200 (+405*) | ||
Gold | +305 (+605) | +325 (+650) |
+360 (+725*) |
+240 (+480) | +425* (+845*) | +280 (+565) | ||
Platinum | +425* (+845*) | +450 (+900) | +490 (+985*) | +325 (+655) | +565 (+1125*) |
+375* (+755*) |
||
Cobalt | +565* (+1125*) | +595 (+1185) | +640 (+1285*) | +425 (+855*) | +725 (+1445*) | +480 (+965) | +600 | |
Mythril | +725* (+1445*) | +755 (+1510) | +810 (+1625*) | +540 (+1085*) | +905* (+1805) | +600* (+1205*) | +1105 | |
Orichalum | +905* (+1805*) | +935* (+1870*) |
+1080 (+2005*) |
+720 (+1440) | +1105* (+2205*) | +735* (+1475*) |
- estimate (need help completing)