HonorBound by Juicebox Wiki
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Gear - shop
Heroes can equip 4 pieces of gear:
  • 2 rings;
  • an amulet; and
  • a trinket.
Gear is acquired mainly through Treasure Chests during missions. Trinkets start becoming available at the end of the mission What Naema Fears, and require hero Rank 5 to equip. Gear can be examined and sold from the inventory window.

Types of Metal[]

Items are made from 9 different types of metal, with increasing level requirements to equip them.
Metal Level requirement
Tin 5+
Copper 15+
Bronze 25+
Silver 35+
Gold 45+
Platinum 55+
Cobalt 65+
Mythril 75+ 
Orichalcum 99

Rarity[]

The rarity of an item is indicated by its description, which determines where to find it.
Rarity Description Drops from
Common Worn Normal Treasure Chests
Uncommon Polished Normal Treasure Chests
Rare Pristine Normal and Blue Treasure Chests
Epic Flawless Normal and Blue Treasure Chests
Legendary Perfect Blue Treasure Chests

Modifiers[]

Gear items possess different types of bonuses designated by their names.
Name Bonus Attribute
Defense Physical defense
Health Health
Luck Luck
Magic Magical attack
Resistance Magical defense
Aegis Increases magical and physical defense
Assassin Increases physical attack and luck
Banditry Increases health and physical attack
Brute Increases health and physical defense
Gambler Increases health and luck
Reaver Increases physical attack and physical defense
Sages Increases magical attack and magical defense
Scholar Increases magical attack and luck
Storms Increases health and magical attack
Tower Increases health and magical defense

Bonuses[]

The amount of bonus you receive is based on the rarity of the tier and rarity of the gear. Dual attribute bonuses are for the items with special names that affect two attributes, so a pristine silver ring of strength would increase physical attack by 250, but a pristine silver ring of the assassin would increase physical attack and luck by 165 each. Bonuses for health are greater than for the other attributes and are noted parenthetically. Below are the bonus values that can be on a Ring, Amulet, or Trinket.
Worn Items Polished Items Pristine Items Flawless Items Perfect Items
Tier Single attribute Single attribute Single attribute Dual attribute Single attribute Dual attribute Single attribute Dual attribute
Tin

+25 (+45)

+35* (+50*) +40* (+85*)
Copper +65 (+125*) +70 (+140) +90 (+185*)
Bronze +125 (+245) +135 (+270*)

+160 (+325*)

+105 +135 (+270)
Silver +205 (+405) +220 (+440) +250 (+505*) +165 (+335) +305 (+605*) +200 (+405*)
Gold +305 (+605) +325 (+650)

+360 (+725*)

+240 (+480) +425* (+845*) +280 (+565)
Platinum +425* (+845*) +450 (+900) +490 (+985*) +325 (+655) +565 (+1125*)

+375* (+755*)

Cobalt +565* (+1125*) +595 (+1185) +640 (+1285*) +425 (+855*) +725 (+1445*) +480 (+965) +600
Mythril +725* (+1445*) +755 (+1510) +810 (+1625*) +540 (+1085*) +905* (+1805) +600* (+1205*) +1105
Orichalum +905* (+1805*) +935* (+1870*)

+1080 (+2005*)

+720 (+1440) +1105* (+2205*) +735* (+1475*)
  • estimate (need help completing)
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